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Dmg Number Of Magic Items Per Character

by mesvedoca1971 2021. 4. 29.
  1. A comprehensive list of all official magic items for Fifth Edition. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. This site works best with JavaScript enabled.
  2. There isn't really a soft rule for magic item loot though. The game mechanics are designed such that you can play almost entirely without magic items. At the same time, you can adorn each player with more items than they can shake a stick at, and still be able to balance it out by playing with how many of what monster they encounter.
  3. For instance, during character levels 1-4, it says the party is supposed to accumulated 9 “minor” items (mostly expendable items like potions and scrolls, plus a few low-power permanent items) and 2 “major” items (like magic swords and shields and ioun stones and the like).
  1. Magic Items Dnd
  2. Magic Items 5e

A DCI number (OPTIONAL). This is an official Wizards of the Coast organized play number. It is obtainable at public events; ask the organizer for one the first time you play, or it can be obtained online. Optional Items These things aren’t necessary to run D&D Adventurers League games, but might be nice to have. Dungeon Master’s Guide™.

Magic Items are gleaned from the hoards of conquered Monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement their owner’s capabilities in wondrous ways.

Attunement

Some Magic Items require a creature to form a bond with them before their magical properties can be used. This bond is called attunement, and certain items have a prerequisite for it. If the prerequisite is a class, a creature must be a member of that class to attune to the item. (If the class is a Spellcasting class, a monster qualifies if it has Spell Slots and uses that class’s spell list.) If the prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like.

Without becoming attuned to an item that requires attunement, a creature gains only its nonmagical benefits, unless its description states otherwise. For example, a magic Shield that requires attunement provides the benefits of a normal Shield to a creature not attuned to it, but none of its magical properties.

Attuning to an item requires a creature to spend a Short Rest focused on only that item while being in physical contact with it (this can’t be the same short rest used to learn the item’s properties). This focus can take the form of weapon practice (for a weapon), meditation (for a wondrous item), or some other appropriate activity. If the Short Rest is interrupted, the attunement attempt fails. Otherwise, at the end of the Short Rest, the creature gains an intuitive understanding of how to activate any magical properties of the item, including any necessary Command words.

An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three Magic Items at a time. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. Additionally, a creature can’t attune to more than one copy of an item. For example, a creature can’t attune to more than one Ring of Protection at a time.

A creature’s attunement to an item ends if the creature no longer satisfies the Prerequisites for attunement, if the item has been more than 100 feet away for at least 24 hours, if the creature dies, or if another creature attunes to the item. A creature can also voluntarily end attunement by spending another Short Rest focused on the item, unless the item is Cursed.

Wearing and Wielding Items

Using a magic item’s properties might mean wearing or wielding it. A magic item meant to be worn must be donned in the intended fashion: boots go on the feet, gloves on the hands, hats and helmets on the head, and rings on the finger. Magic armor must be donned, a Shield strapped to the arm, a cloak fastened about the shoulders. A weapon must be held.

In most cases, a magic item that’s meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn’t adjust. For example, drow-made armor might fit elves only. Dwarves might make items usable only by dwarf-sized and dwarf-shaped folk.

When a nonhumanoid tries to wear an item, use your discretion as to whether the item functions as intended. A ring placed on a tentacle might work, but a Yuan-ti with a snakelike tail instead of legs can’t wear boots.

Multiple Items of the Same Kind

Use Common sense to determine whether more than one of a given kind of magic item can be worn. A character can’t normally wear more than one pair of footwear, one pair of gloves or gauntlets, one pair of bracers, one suit of armor, one item of headwear, and one cloak. You can make exceptions; a character might be able to wear a circlet under a helmet, for example, or to layer two cloaks.

Paired Items

Items that come in pairs—such as boots, bracers, gauntlets, and gloves—impart their benefits only if both items of the pair are worn. For example, a character wearing a boot of striding and springing on one foot and a boot of elvenkind on the other foot gains no benefit from either.

Activating an Item

Activating some Magic Items requires a user to do something Special, such as holding the item and uttering a Command word. The description of each item category or individual item details how an item is activated. Certain items use the following rules for their activation.

If an item requires an action to activate, that action isn’t a function of the Use an Item action, so a feature such as the rogue’s Fast Hands can’t be used to activate the item.

Command Word

A Command word is a word or phrase that must be spoken for an item to work. A magic item that requires a Command word can’t be activated in an area where sound is prevented, as in the area of the Silence spell.

Consumables

Some items are used up when they are activated. A potion or an elixir must be swallowed, or an oil applied to the body. The writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic.

Some Magic Items allow the user to Cast a Spell from the item. The spell is cast at the lowest possible spell level, doesn’t expend any of the user’s Spell Slots, and requires no Components, unless the item’s description says otherwise. The spell uses its normal Casting Time, range, and Duration, and the user of the item must concentrate if the spell requires Concentration. Many items, such as potions, bypass the casting of a spell and confer the spell’s Effects, with their usual Duration. Certain items make exceptions to these rules, changing the Casting Time, Duration, or other parts of a spell.

magic item, such as certain staffs, may require you to use your own Spellcasting Ability when you Cast a Spell from the item. If you have more than one Spellcasting Ability, you choose which one to use with the item. If you don’t have a Spellcasting ability—perhaps you’re a rogue with the Use Magic Device feature—your Spellcasting Ability modifier is +0 for the item, and your Proficiency Bonus does apply.

Charges

Some Magic Items have charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when an Identify spell is cast on it, as well as when a creature attunes to it. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained.

The missing index from the Dungeon Master's Guide for 5e

This index contains the magic items from the Dungeon Master's Guide grouped according to their category.

Magic Items Dnd

Categories

Armor

NameDMG page
Adamantine Armor150
Animated Shield151
Armor, +1, +2, or +3152
Armor of Invulnerability152
Armor of Resistance152
Armor of Vulnerability152
Arrow-Catching Shield152
Demon Armor165
Dragon Scale Mail165
Dwarven Plate167
Efreeti Chain167
Elven Chain168
Glamoured Studded Leather172
Mariner's Armor181
Mithral Armor182
Plate Armor of Etherealness185
Sentinel Shield199
Shield, +1, +2, or +3200
Shield of Missile Attraction200
Spellguard Shield201

Potions

NameDMG page
Elixir of Health168
Oil of Etherealness183
Oil of Sharpness184
Oil of Slipperiness184
Philter of Love184
Potion of Animal Friendship187
Potion of Clairvoyance187
Potion of Climbing187
Potion of Diminution187
Potion of Fire Breath187
Potion of Flying187
Potion of Gaseous Form187
Potion of Giant Strength187
Potion of Growth187
Potion of Healing187
Potion of Heroism188
Potion of Invisibility188
Potion of Invulnerability188
Potion of Longevity188
Potion of Mind Reading188
Potion of Poison188
Potion of Resistance188
Potion of Speed188
Potion of Vitality188
Potion of Water Breathing188

Rings

Magic Items 5e

NameDMG page
Ring of Animal Influence189
Ring of Djinni Summoning190
Ring of Elemental Command190
Ring of Evasion191
Ring of Feather Falling191
Ring of Free Action191
Ring of Invisibility191
Ring of Jumping191
Ring of Mind Shielding191
Ring of Protection191
Ring of Regeneration191
Ring of Resistance192
Ring of Shooting Stars192
Ring of Spell Storing192
Ring of Spell Turning193
Ring of Swimming193
Ring of Telekinesis193
Ring of the Ram193
Ring of Three Wishes193
Ring of Warmth193
Ring of Water Walking193
Ring of X-ray Vision193

Rods

NameDMG page
Immovable Rod175
Rod of Absorption195
Rod of Alertness196
Rod of Lordly Might196
Rod of the Pact Keeper197
Rod of Resurrection197
Rod of Rulership197
Rod of Security197
Tentacle Rod208

Scrolls

NameDMG page
Scroll of Protection199
Spell Scroll200

Staffs

NameDMG page
Staff of Charming201
Staff of Fire201
Staff of Frost202
Staff of Healing202
Staff of Power202
Staff of Striking203
Staff of Swarming Insects203
Staff of the Adder203
Staff of the Magi203
Staff of the Python204
Staff of the Woodlands204
Staff of Thunder and Lightning204
Staff of Withering205

Wands

NameDMG page
Wand of Binding209
Wand of Enemy Detection210
Wand of Fear210
Wand of Fireballs210
Wand of Lightning Bolts211
Wand of Magic Detection211
Wand of Magic Missiles211
Wand of Paralysis211
Wand of Polymorph211
Wand of Secrets211
Wand of the War Mage, +1, +2, or +3212
Wand of Web212
Wand of Wonder212
Dmg number of magic items per character names

Weapons

NameDMG page
Ammunition, +1, +2, or +3150
Arrow of Slaying152
Berserker Axe155
Blackrazor (Sentient Item)216
Dagger of Venom161
Dancing Sword161
Defender164
Dragon Slayer166
Dwarven Thrower167
Flame Tongue170
Frost Brand171
Giant Slayer172
Hammer of Thunderbolts173
Holy Avenger174
Javelin of Lightning178
Luck Blade179
Mace of Disruption179
Mace of Smiting179
Mace of Terror180
Moonblade (Sentient Item)217
Nine Lives Stealer183
Oathbow183
Scimitar of Speed199
Sun Blade205
Sword of Answering206
Sword of Life Stealing206
Sword of Sharpness206
Sword of Vengeance206
Sword of Wounding207
Trident of Fish Command209
Vicious Weapon209
Vorpal Sword209
Wave (Sentient Item)218
Weapon, +1, +2, or +3213
Weapon of Warning213
Whelm (Sentient Item)218

Wondrous Items

NameDMG page
Alchemy Jug150
Amulet of Health150
Amulet of Proof against Detection and Location150
Amulet of the Planes150
Apparatus of Kwalish151
Bag of Beans152
Bag of Devouring153
Bag of Holding153
Bag of Tricks154
Bead of Force154
Belt of Dwarvenkind155
Belt of Giant Strength155
Boots of Elvenkind155
Boots of Levitation155
Boots of Speed155
Boots of Striding and Springing156
Boots of the Winterlands156
Bowl of Commanding Water Elementals156
Bracers of Archery156
Bracers of Defense156
Brazier of Commanding Fire Elementals156
Brooch of Shielding156
Broom of Flying156
Candle of Invocation157
Cap of Water Breathing157
Cape of the Mountebank157
Carpet of Flying157
Censer of Controlling Air Elementals158
Chime of Opening158
Circlet of Blasting158
Cloak of Arachnida158
Cloak of Displacement158
Cloak of Elvenkind158
Cloak of Invisibility158
Cloak of Protection159
Cloak of the Bat159
Cloak of the Manta Ray159
Crystal Ball159
Cube of Force159
Cubic Gate160
Daern's Instant Fortress160
Decanter of Endless Water161
Deck of Illusions161
Deck of Many Things162
Dimensional Shackles165
Driftglobe166
Dust of Disappearance166
Dust of Dryness166
Dust of Sneezing and Choking166
Efreeti Bottle167
Elemental Gem167
Eversmoking Bottle168
Eyes of Charming168
Eyes of Minute Seeing168
Eyes of the Eagle168
Figurine of Wondrous Power169
Folding Boat170
Gauntlets of Ogre Power171
Gem of Brightness171
Gem of Seeing172
Gloves of Missile Snaring172
Gloves of Swimming and Climbing172
Gloves of Thievery172
Goggles of Night172
Hat of Disguise173
Headband of Intellect173
Helm of Brilliance173
Helm of Comprehending Languages173
Helm of Telepathy174
Helm of Teleportation174
Heward's Handy Haversack174
Horn of Blasting174
Horn of Valhalla175
Horseshoes of a Zephyr175
Horseshoes of Speed175
Instrument of the Bards176
Ioun Stone176
Iron Bands of Bilarro177
Iron Flask178
Keoghtom's Ointment179
Lantern of Revealing179
Mantle of Spell Resistance180
Manual of Bodily Health180
Manual of Gainful Exercise180
Manual of Golems180
Manual of Quickness of Action181
Medallion of Thoughts181
Mirror of Life Trapping181
Necklace of Adaptation182
Necklace of Fireballs182
Necklace of Prayer Beads182
Nolzur's Marvelous Pigments183
Pearl of Power184
Periapt of Health184
Periapt of Proof against Poison184
Periapt of Wound Closure184
Pipes of Haunting185
Pipes of the Sewers185
Portable Hole185
Quaal's Feather Token188
Quiver of Ehlonna189
Robe of Eyes193
Robe of Scintillating Colors194
Robe of Stars194
Robe of the Archmage194
Robe of Useful Items195
Rope of Climbing197
Rope of Entanglement197
Saddle of the Cavalier199
Scarab of Protection199
Sending Stones199
Slippers of Spider Climbing200
Sovereign Glue200
Sphere of Annihilation201
Stone of Controlling Earth Elementals205
Stone of Good Luck (Luckstone)205
Talisman of Pure Good207
Talisman of the Sphere207
Talisman of Ultimate Evil207
Tome of Clear Thought208
Tome of Leadership and Influence208
Tome of the Stilled Tongue208
Tome of Understanding209
Universal Solvent209
Well of Many Worlds213
Wind Fan213
Winged Boots214
Wings of Flying214

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